No Event
No Event
No Event
No Event
Sat Jan 18
Final
86 Susquehanna
74 at Elizabethtown
Sat Jan 18
Final
65 Susquehanna
75 at Elizabethtown
Sat Jan 18
Final
54 Moravian
67 at Juniata
Sat Jan 18
Final
74 Scranton
64 at Catholic
Sat Jan 18
Final
64 Drew
59 at Goucher
Sat Jan 18
Final
76 Moravian
52 at Juniata
Sat Jan 18
Final
62 Scranton
65 at Catholic
Sat Jan 18
Final
63 Drew
45 at Goucher
Wed Jan 22
7:00 PM
Juniata
at Goucher
Wed Jan 22
7:00 PM
Elizabethtown
at Catholic
Wed Jan 22
7:00 PM
Moravian
at Drew
Wed Jan 22
7:00 PM
Susquehanna
at Scranton
Wed Jan 22
7:00 PM
Goucher
at Juniata
Wed Jan 22
7:00 PM
Catholic
at Elizabethtown
Wed Jan 22
7:00 PM
Drew
at Moravian
Wed Jan 22
7:00 PM
Scranton
at Susquehanna
Sat Jan 25
2:00 PM
Juniata
at Scranton
Sat Jan 25
2:00 PM
Catholic
at Susquehanna
Sat Jan 25
2:00 PM
Goucher
at Moravian
Sat Jan 25
2:00 PM
Elizabethtown
at Drew
Sat Jan 25
4:00 PM
Juniata
at Scranton
Sat Jan 25
4:00 PM
Catholic
at Susquehanna
Sat Jan 25
4:00 PM
Goucher
at Moravian
Sat Jan 25
4:00 PM
Elizabethtown
at Drew
Wed Jan 29
7:00 PM
Juniata
at Elizabethtown
Wed Jan 29
7:00 PM
Catholic
at Goucher
Wed Jan 29
7:00 PM
Susquehanna
at Moravian
Wed Jan 29
7:00 PM
Drew
at Scranton
Wed Jan 29
7:00 PM
Elizabethtown
at Juniata
Wed Jan 29
7:00 PM
Goucher
at Catholic
Wed Jan 29
7:00 PM
Moravian
at Susquehanna
Wed Jan 29
7:00 PM
Scranton
at Drew
Sat Feb 01
2:00 PM
Drew
at Juniata
Sat Feb 01
2:00 PM
Moravian
at Catholic
Sat Feb 01
2:00 PM
Scranton
at Elizabethtown
Sat Feb 01
2:00 PM
Susquehanna
at Goucher
Sat Feb 01
4:00 PM
Susquehanna
at Goucher
Sat Feb 01
4:00 PM
Drew
at Juniata
Sat Feb 01
4:00 PM
Moravian
at Catholic
Sat Feb 01
4:00 PM
Scranton
at Elizabethtown
No Event
View Full Schedule

Landmark to Foster Esports Competition in Spring 2019

Landmark to Foster Esports Competition in Spring 2019

TOWSON, Md. – The Landmark Conference will foster Esports competition for its member institutions during the spring semester of 2019. The Landmark’s Esports offering will represent one of the first conference-wide Esports ventures at the Division III level. Six of the eight conference members will field teams, with competition occurring via Riot Game’s League of Legends property.

The Landmark institutions that will sponsor Esports teams include Catholic University, Drew University, Elizabethtown College, Goucher College, Juniata College, and Moravian College.

A regular-season round-robin schedule shall take place in January and February. The top four teams shall qualify for a championship tournament. The conference champion and runner-up shall earn the right to participate in the College League of Legends national play-in tournament.

College League of Legends comprises more than 500 student-run clubs, 300 competitive teams, and more than 70 varsity Esports programs on college campuses across North America.

“The Landmark Conference was established due to an agreement among like-minded institutions that high standards for liberal arts education and athletic competition complemented one another,” stated Jim Troha, Chair of the Executive Board of the Landmark Conference and president of Juniata College. “The conference has also been responsive to student interest and innovation. It makes sense that the Landmark would be a leader in Division III for this new arena of student competition.”

Each Esports team must be recognized and sanctioned by its institution’s Office of Student Life/Affairs and/or athletic departments. Participants on each team must meet institutional requirements for good academic standing and be eligible to participate in school-sanctioned club or intercollegiate sports, as defined by the respective institution.

The addition of Esports offers campuses the opportunity for students not drawn to traditional athletic offerings to participate in a competitive environment and represent their respective institution. The offering of Esports also allows institutions a way to recruit students who may not have considered the institution.

The term “Esports” refers to interactive, competitive video gaming, through multiplayer formats on web platforms, often with professional competitors. While competitive video gaming has existed essentially since the advent of video gaming technology, Esports began to mature into its present state as streaming technology became more widely available. The first collegiate teams started to emerge in the mid-2010s.

The Landmark Conference formed in 2005 and began competition in the fall of 2007. The group of like-minded institutions from the mid-Atlantic region joined forces to organize and operate intercollegiate athletic competition in a manner that recognizes, as paramount, the centrality of the academic mission at each institution, while embracing the idea that athletics competition is an important component of the undergraduate experience. The conference sponsors 22 championships and 12 sports feature automatic qualifying bids to the NCAA Division III tournament.